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This is a viable strategy in some maps such as Ends Meet and Gem Bash. Tick can discourage enemies from using teleporters or launchpads by deploying his mines to the location where the enemy will end up, guaranteeing massive damage if not defeating them once they land or teleport.If you see the respective Brawler with their disruptive ability charged up, you'll want to throw your mines in the direction the enemy will head. Tick’s mines are more effective if Brawlers like Gale, Bibi, or Gene push, knock, or pull enemies into them, dealing massive damage to the enemies.This is because if the Super is thrown behind the enemy, it could inadvertently knock them into you, whereas, throwing the Super in front of the enemy knocks them away from you, therefore allowing you to escape. For his Super, throw your Super in front of the enemy rather than throwing it behind the enemy. If you’re can’t position yourself because you’re playing on closed maps, throw your mines at your feet to further prevent a re-approach. For his Last Hurrah Gadget, you should position yourself when using it so enemies aren’t knocked into a wall, because if they do, they can re-approach you. You can also defend yourself at close range with your Super or Last Hurrah Gadget regularly, but you must use them carefully. If the enemy avoids the mines, use his Super or Last Hurrah Gadget to knock them back into the mines. To defend yourself, aim mines slightly in front of the enemy, and the enemy should walk into the mines while chasing you. If Tick is being chased by close-ranged Brawlers, refrain from auto-aiming because Tick's mines spread out regardless of where he threw them.In addition, Tick can trap enemies in the poison gas by continuously deploying mines at exit points until they die to the poison gas. He can annoy enemies by placing mines all around them and they’ll have to escape by walking into the mines and taking high damage, and if the enemies aren’t already dead, Tick’s teammate can finish those enemies off. However, he’s more effective in Duo Showdown because of a teammate that can mitigate his weaknesses such as his low health and his struggle in close-ranged combat. Tick is niche in Showdown because of his long range, control abilities, and high damage output.He can also throw his mines at narrow lanes so that enemies take damage, which reveals them and prevents them from from sneaking up on you and your teammates. His head can be used in bushes and it would detect and damage the nearest enemy while it would be unnoticeable. However, Tick also has an advantage in bush areas.
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Tick’s struggle in close-ranged combat makes him prone to being ambushed in bush areas.He can also use his Super in Brawl Ball on enemy defenders near their goal, because the head can defeat them with it’s high area damage as well as break obstacles to help teammates score at ease. His head can be easily destroyed from a range however due to it's low health and short range, so it’s best to use it against low-health enemies to force them to attack the head and prevent them from healing or an enemy who has used up all ammo. Tick's head can inflict high area damage that can also destroy obstacles and is capable of chasing Brawlers into closed areas.Tick can hamper enemies from collecting vital items or heading into vital areas such as the Gem mine in Gem Grab, Bolts in Siege, the blue star in Bounty, or the zones in Hot Zone by throwing mines at the above items or areas. This forces them back because if enemies walk into the mines, they’ll take a huge amount of damage. Predict where enemies will head and throw your mines there instead of throwing your mines directly at them.
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