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Nights into dreams
Nights into dreams




nights into dreams

Basically, the game had everything it needed to excel on the surface level.

nights into dreams

The gameplay felt leisurely and rewarding, and encouraged multiple playthroughs as the player would try to best their previous runs. It was a collaboration between Sonic CD (Japanese version soundtrack, as the North American version had a different score entirely) veteran Naofumi Hataya, Tomoko Sasaski who made a name for herself with this game’s soundtrack, and Fumie Kumatani, who would later provide music for Sonic Adventure and other games. The soundtrack was just as good, if not better than that of the Sonic titles. The game was spectacular by its own merits it was visually vibrant and appealing, featuring graphics that at the time would be considered state of the art. The game they ended up with was Nights Into Dreams, and it was released in the summer of 1996. Instead, the creative minds originally behind the hedgehog had already been hard at work developing an entirely new game, one that ultimately felt similar to Sonic’s SD endeavors on the Genesis, but with the game play focused on soaring through the sky and flying through rings, rather than running through loops, jumping on springboards, and collecting air bubbles to narrowly avoid a nerve-wracking drowning death. During the 90s, when the Sega Saturn had its moment to prove itself, the usual blue mascot was nowhere to be found. Sonic the Hedgehog has always been synonymous with Sega.






Nights into dreams